Full report available: InFocus Symposium on games, gamification and games-based learning

The theme of the 2015 In Focus symposium, held at Senate House on 6th March, was an intriguing one: Games, Gamification and Games Based Learning. It was hosted by co-chairs Steven Warburton, CDE Fellow and professor of technology enhanced learning at the University of Surrey and Alex Moseley (who also designed the symposium game), an educational designer at Leicester Learning Institute, University of Leicester. A range of perspectives were delivered during the presentations by experts from the field of games and games-based learning:

 The morning sessions started with keynote speaker, Nicola Whitton from Manchester Metropolitan University talked on the subject of “Gamification: too good to be true?”

This was followed by Hannah Rice and Joel Mills from the University of Hull describing the HullCraft project.

Jules Verbeeren and Isobel Demangeat then introduced delegates to their startup company, ‘Think with Things’, which recently received funding through the Open Educational Challenge.

Think with Things

Think with Things

Andrzej Marczewski from Gamified UK gave some thoughts about how games can be best designed for different types of users.

The morning session ended on a playful note with Katie Platt from the University of Brighton, who demonstrated some of the principles behind gamification.

During the lunch break, many of the delegates took advantage of a group of board games that had been set out in a side room with the most popular being – Carcassonne, CubeQuest and Timeline.

The afternoon session opened with Paul Hollins of the Institute of Educational Cybernetics at the University of Bolton who introduced the EU project ‘Realising an Applied Gaming Ecosystem’ aka RAGE that aims to develop a set of high quality computational assets or tools that developers of serious games can incorporate into their products.

Cube Quest

Cube Quest

Santeri Koivisto from TeacherGaming then returned to the popular Minecraft theme, describing the MinecraftEDU system which provides both a version of the software that has been optimised for classroom use and a number of useful add-on educational products and services.

The final presentation, by Adrian Hon from the London-based games company Six to Start, covered game design with and for mobile apps (his company has the accolade of developing the world’s most popular fitness game, Zombies, Run!).

It was an exciting, energetic and play inspired day and the full report is available here, written by CDE Fellow Clare Sansom.

In Focus Gamification Full report (pdf, download)

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